FUN projects (spring 2022)

electrical engineering and computer science at UVic
Post Reply
pan
Posts: 54855
Joined: Mon Sep 11, 2006 10:23 am

FUN projects (spring 2022)

Post by pan »

Dan M, An analysis of technologies for achieving low latency wireless PC VR streaming https://dmel935.wixsite.com/project

Jag S, Observing P2P vs. Dedicated Server Connections in Unreal Engine 4 https://onlineacademiccommunity.uvic.ca/csc466jag/

Carson J, Ivan T, Paramvir R, Interplanetary Internet Architectures https://onlineacademiccommunity.uvic.ca ... rynetwork/

Jinwei Z, Fatima A, QoE Improvements For Adaptive Video Streaming Over SDN-Enabled Networks https://csc579s22.wordpress.com/

David B, Luciano D, Mitigating Traffic And Timing Correlation Attacks In The Tor Network https://studentweb.uvic.ca/~lucianod/

Ophelia D, Elizabeth V, Hexuan Z, An analysis on the performance and security of TCPLS and QUIC https://spring2022csc466.wordpress.com/

Tyler F, Analysis and evaluation of clean-slate versus evolutionary network architecture designs https://onlineacademiccommunity.uvic.ca/csc466tfowl

Adithya D, Nikhil C, A Secure File Sharing Solution for Peer-to-Peer Networks https://www.engr.uvic.ca/~nikhilchilukoti/csc579project

Amir S, Speeding up Route Computation in Traffic Engineering Using Deep Reinforcement Learning https://amirsepahi19928.wixsite.com/amirsepahi/projects

Ansh T, Comparing Hybrid Peer-To-Peer Networks with Pure Peer-To-Peer Networks https://anshthayil.github.io/csc466project/

Jonah K, Keegan K, Dianna B, Networking in Online Multiplayer Games: Challenges and Solutions https://sites.google.com/view/csc466-p2p-games/home

Juan F, Oscar S, and Ben W, A Simple Load Testing QoS Measurement Framework https://oscarsandford.github.io/qoemf/

Tianfang C, Shirley S, Learning-based Scheduler over Multipath Transport Protocols https://579project.wordpress.com/

Ruijie J, Zixin Y, Analysis on the Security and Potential Improvements of Log Management https://csc466.opened.ca/

Ivan S, Improving D2D Simulation for 5G Networks https://onlineacademiccommunity.uvic.ca/ivand2dsim/

Yunong S, Simranjeet S, Mitchell N, An analysis of latency compensation techniques on Cloud gaming https://onlineacademiccommunity.uvic.ca/csc466project/

Chris P, Blockchain Network Overlay https://ctpetrone.wixsite.com/lgdr

Aomi J, Cost effective Isolated Mesh Networks for Remote Communities https://csc466-wmn-routing.vercel.app/

Blake S, Distributed Consensus Under Multicasting https://blakeasmith.github.io/Distribut ... ticasting/

Oscar M, Examining the applications of IoT derived distributed consensus overlays to industrial controller networks https://onlineacademiccommunity.uvic.ca/iiot4bc/

Taylor K, Analysis of Bluetooth for Consumer Inter-Device Communication https://studentweb.uvic.ca/~twkoch/

Anmol M, Examining blockchain’s role in establishing trust on the Internet

Helen D: A Literature Survey of MIMO Extensions and Applications https://onlineacademiccommunity.uvic.ca/mimo/

Girish A, Identification of Efficient Peers in P2P Computing System for Real-Time Applications https://ece.engr.uvic.ca/~girishkondamu ... tFile.html

Kui-Yip L, Wing-Kong L, Enabling Multicast on Overlay Networks for Legacy Applications https://onlineacademiccommunity.uvic.ca/multicastproxy/

Henry F, Jamie S, Testing different styles of P2P networking for gaming https://henryfinstonperry.github.io/csc466-termproject/

Samir M, PNAC – port-based Network Access Control https://sites.google.com/view/saeed-mirhashemi/home

pan
Posts: 54855
Joined: Mon Sep 11, 2006 10:23 am

Re: FUN projects (spring 2022)

Post by pan »

project website, demo and presentation so far

Dan M, An analysis of technologies for achieving low latency wireless PC VR streaming https://dmel935.wixsite.com/project

Jag S, Observing P2P vs. Dedicated Server Connections in Unreal Engine 4 https://onlineacademiccommunity.uvic.ca/csc466jag/

Carson J, Ivan T, Paramvir R, Interplanetary Internet Architectures https://onlineacademiccommunity.uvic.ca ... rynetwork/

Jinwei Z, Fatima A, QoE Improvements For Adaptive Video Streaming Over SDN-Enabled Networks https://csc579s22.wordpress.com/

David B, Luciano D, Mitigating Traffic And Timing Correlation Attacks In The Tor Network https://studentweb.uvic.ca/~lucianod/

Ophelia D, Elizabeth V, Hexuan Z, An analysis on the performance and security of TCPLS and QUIC https://spring2022csc466.wordpress.com/

Tyler F, Analysis and evaluation of clean-slate versus evolutionary network architecture designs https://onlineacademiccommunity.uvic.ca/csc466tfowl

Adithya D, Nikhil C, A Secure File Sharing Solution for Peer-to-Peer Networks https://www.engr.uvic.ca/~nikhilchilukoti/csc579project

Amir S, Speeding up Route Computation in Traffic Engineering Using Deep Reinforcement Learning https://amirsepahi19928.wixsite.com/amirsepahi/projects

Ansh T, Comparing Hybrid Peer-To-Peer Networks with Pure Peer-To-Peer Networks https://anshthayil.github.io/csc466project/

Jonah K, Keegan K, Dianna B, Networking in Online Multiplayer Games: Challenges and Solutions https://sites.google.com/view/csc466-p2p-games/home https://sites.google.com/view/csc466-p2 ... esentation

Juan F, Oscar S, and Ben W, A Simple Load Testing QoS Measurement Framework https://oscarsandford.github.io/qoemf/

Tianfang C, Shirley S, Learning-based Scheduler over Multipath Transport Protocols https://579project.wordpress.com/

Ruijie J, Zixin Y, Analysis on the Security and Potential Improvements of Log Management https://csc466.opened.ca/ https://csc466.opened.ca/blog/

Ivan S, Improving D2D Simulation for 5G Networks https://onlineacademiccommunity.uvic.ca/ivand2dsim/

Yunong S, Simranjeet S, Mitchell N, An analysis of latency compensation techniques on Cloud gaming https://onlineacademiccommunity.uvic.ca/csc466project/

Chris P, Blockchain Network Overlay https://ctpetrone.wixsite.com/lgdr

Aomi J, Adam H, Isaac D, Cost effective Isolated Mesh Networks for Remote Communities https://csc466-wmn-routing.vercel.app/

Oscar M, Examining the applications of IoT derived distributed consensus overlays to industrial controller networks https://onlineacademiccommunity.uvic.ca/iiot4bc/

Taylor K, Analysis of Bluetooth for Consumer Inter-Device Communication https://studentweb.uvic.ca/~twkoch/ https://studentweb.uvic.ca/~twkoch/proj ... 66/pd.html

Helen D: A Literature Survey of MIMO Extensions and Applications https://onlineacademiccommunity.uvic.ca/mimo/ https://onlineacademiccommunity.uvic.ca ... sentation/

Girish A, Identification of Efficient Peers in P2P Computing System for Real-Time Applications http://staging.handpickr.com/p2p-computering.html

Kui-Yip L, Wing-Kong L, Enabling Multicast on Overlay Networks for Legacy Applications https://onlineacademiccommunity.uvic.ca/multicastproxy/

Henry F, Jamie S, Testing different styles of P2P networking for gaming https://henryfinstonperry.github.io/csc466-termproject/ https://henryfinstonperry.github.io/csc466-termproject/

Samir M, PNAC – port-based Network Access Control https://sites.google.com/view/saeed-mirhashemi/home

pan
Posts: 54855
Joined: Mon Sep 11, 2006 10:23 am

Re: FUN projects (spring 2022)

Post by pan »

also csc497 project

Gordon, hl7v2 over quic vs http/1.1 http://github.com/gordonchiang/hoq

pan
Posts: 54855
Joined: Mon Sep 11, 2006 10:23 am

Re: FUN projects (spring 2022)

Post by pan »

best presentation award voted by students https://onlineacademiccommunity.uvic.ca ... ject-demo/

Analyzing Network Models & Lag/Packet Loss Compensation in Online Gaming
by Jag Singh
Skip to content
Bi-Weekly Updates

Final Project Demo & Report

Midterm Update

Project Logbook

Project Proposal
Search for:
Final Project Demo & Report

Post Reply

Return to “EE&CS/FEng/UVic”